﻿/****************************************************************************
 * Copyright (c) 2015 - 2025 liangxiegame UNDER MIT LICENSE
 *
 * https://qframework.cn
 * https://github.com/liangxiegame/QFramework
 * https://gitee.com/liangxiegame/QFramework
 * AudioKit v1.0: use QFramework.cs architecture
 ****************************************************************************/

namespace QFramework
{
    public class AudioSearchKeys : IPoolType, IPoolable
    {
        public string AssetBundleName;

        public string AssetName;

        public void OnRecycled()
        {
            AssetBundleName = null;
            AssetName = null;
        }

        public bool IsRecycled { get; set; }
        
        public static AudioSearchKeys Allocate() => SafeObjectPool<AudioSearchKeys>.Instance.Allocate();

        public void Recycle2Cache() => SafeObjectPool<AudioSearchKeys>.Instance.Recycle(this);
        
        public override string ToString() => $"AudioSearchKeys AssetName:{AssetName} AssetBundleName:{AssetBundleName}";
    }
}